Battle Mechanic 2DATBRPG
This is an early build of a battle system for a game currently in development made by Jaimaron Kelly and his team. The codename for this project is Project Invasion.
Controls: arrow keys for movement, enter to select a choice
When attacking 1, will attack enemy 1, 2 will attack enemy2 etc
This early build will use Unity's built in assets
Players now start outside of battle in a plane. This plane has nothing to it except the player box and an enemy box by colliding with the enemy box a battle will start. Once the battle starts there is a 50% chance of a single slime attacking
25% chance of a slime and an Imp attacking
15% chance of 3 slimes attacking
9% chance of a Slime and a the planned first boss the Giant Forest slime attacking
1% chance that a whopping 8 slimes attack you.
In this build the technique button still has no use however the Fight, attack, wait and defend buttons work (somewhat for defend). The unique Mechanics such as a clash also occur now and players are able to team up by selecting wait and having a member of their team reach to the top next. This is still an early build of the battle system but there is a lot to it and winning battles awards exp and levels, damage permeates through multiple battles as well.